March, 2009

Poor Bear Update 3: Development Progress

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From our last post, you got a glimpse into Trevor's mind and where things were headed from a design standpoint. This update shows the concrete transition of those elements into the game. The title screen and elements have been incorporated, along with stunt recognition (flips, wheelies), item collection, and finer game controls.

Solution: Cartoon Network and Jetstream Video Gallery

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Our site has a solutions section that showcases sites and applications where we have used our media framework in the past. In a way it provides a glimpse into the legacy and evolution of the framework. Unfortunately it doesn't paint the entire picture, as our largest and most notable solutions haven't been posted due client PR departments. Sometimes we get a break, mind sets change and we get the privilege to show them out of the blue. Today was one of those days when PR mindset changed.

Poor Bear Stage 2: Design

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Project Poor Bear is shaping up pretty nicely, with every day bringing in a little more "flair". Not to leave you in the dark we wanted to post some of the design progress and process. In addition, Trevor the man behind the "flair" kindly took a step back to share some insight into the origins of his ideas for the game and process. Below are images and direct excerpts from Trevor's mind, enjoy!

Kenny Speaking at NAB2009 on Games and TV Collaborations.

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I was asked, agreed, and received confirmation that I will be speaking at the NAB conference in Vegas this month. The presentation/panel is titled "Game & TV Collaborations" and is focused on solutions that integrate games with video based entertainment. I will be showing off the Playstation Megasode that we built a few years back and participating in the subject discussion.

Media Framework AS2 1.1.66 and AS3 1.1.83 Released

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We are releasing updates (AS2 1.1.66 and AS3 1.1.83) to the Dreamsocket Media Framework today which includes:

  • documentation for all framework classes, public functions, and properties
  • comments in all example files
  • project and file structural and name changes
  • minor fixes and modifications

Annoucing Project Codename: Poor Bear

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The iPhone bug bit and we have started working on a side project code named POOR BEAR. The project is a small iPhone game collaboration between the folks at Dreamsocket and Trevor Van Meter, who we consider friend of the family. For those who aren't familiar with Trevor, you may remember his game Fly Guy that garnered a lot of praise. Trev and I (Kenny) actually went to school together and were part of the same crew of friends, so we have roots. Personally, I look at him like a renaissance guy when it comes to illustration work. He literally does it all: cartoons, toys, comics, games, you name it. Needless to say, we are excited to be working together. Right Trev ;)