Poor Bear Stage 2: Design

Project Poor Bear is shaping up pretty nicely, with every day bringing in a little more “flair”. Not to leave you in the dark we wanted to post some of the design progress and process. In addition, Trevor the man behind the “flair” kindly took a step back to share some insight into the origins of his ideas for the game and process. Below are images and direct excerpts from Trevor’s mind, enjoy!

“The idea behind project poor bear is to mesh a couple of my favorite ideas with the awesome game engine Dreamsocket came up with. First, I love the idea of making a monumental escape from work. I think anyone can relate to that. Here we have a bear who is good at what he does, loves to do his thing, but is stuck inside the unrelenting system (the big top) that sucks the fun out of his work. Sound like your life? The next idea I’ve incorporated is one I’ve been sitting on for a while. As a kid, I used to skate board. Trust me, I sucked… real bad. Even though I didn’t have any thrashing skillz, I could imagine the possibilities. I would always look up at the power lines and imagine ridding a skate board, or bike, or rocket boots on the power lines. Man, that would be so cool. I don’t think there could be a better escape route for our high wire bear. Of course we can’t just let our poor bear ride off into the sunset all golden parachute style. We have included a few challenges that should make for an interesting ride. 🙂

For the overall look, I wanted to make something that was just really fun to to interact with. I was initially going to make something all stylistic and out there, but it has been a while since I just made something tat felt cartoony. It’s almost a bad word these days. “CARTOONY.” Yeah, I feel bad even typing it. Well, I’m glad I did, because I think it really has a nice goofy look.”

Splash screen development

The development of the splash screen from a hand-drawn image to the (almost) completed image.

In-game assets

Potential objects you can expect to see in the game, from deadly barbed wire to not-so deadly squirrels.

Level one intro video

A sample intro/theme video we are using to defined the game. It shows Poor Bear making his death defying escape from the circus.